Listed below are the amazing people and communities who worked together to make Barotrauma a reality, as listed in the in-game credits section.
Credits[]
Development[]
Programming[]
Joonas Rikkonen ("Regalis")
Eetu Pitkänen
Lauri Härkänen
Juan Pablo Arce
Kasperi Ekqvist
Markus Isberg
Aleksandr Osipov
Roni Kovaniemi
Game Design[]
Ez Jämsen
Daniel Asteljoki
Joonas Rikkonen
Art[]
Iiro Enges
Dinh Tuan Anh
Nam-Anh Lê
Pekka Saari
Oskari Lemmetyinen
James Bear
Producing[]
Aku Jauhiainen
Kimmo Kari
Audio[]
Jussi Elsilä
Tomi Reunanen (Guitars)
Audire Sound (audiresound.com)
Community Management[]
Vilma Savolainen
DAEDALIC ENTERTAINMENT[]
CEO[]
Carsten Fichtelmann
COO[]
Stephan Harms
Creative Director[]
Jan Müller-Michaelis
Technical Director[]
Nick Prühs
Head of Production[]
Kai Fiebig
Head of Communications[]
Sandra Hübner
Marketing[]
Marie Müller
Mounir Aouina
Community Management[]
Lisa Mallory
Steffen Slacki
Sales and Product Management[]
Matthias Zorn
Stefan Hiller
Justus Jeromin
Maximilian Bernardi
Business Development[]
Jonas Hüsges
Lead Motion Designer[]
Alexander Junghans
Support[]
Maria Lesk
Human Resources[]
Iris Wolfer
Accounting[]
Nils Ball
Jessica Paulat
IT Administration[]
Nils-Peter Brodersen
Filipe Alves
Mastering[]
Eduard Wolf
Robert Zillmer
Head of QA[]
Maik Hildebrandt
Quality Assurance[]
Sven Sauerhammer
Gunnar Götzfried
Saide Haberstroh
Sven Eimuth
Localization[]
Localization Director[]
Maria Lesk
English Proofreading[]
Paul Franzen
German Translation, Proofreading[]
Synthesis
French Translation, Proofreading, LQA[]
Synthesis
Castilian Spanish Translation, Proofreading, LQA[]
Synthesis
Latin Spanish Translation, Proofreading, LQA[]
Synthesis
Polish Translation, Proofreading, LQA[]
Synthesis
Russian Translation, Proofreading, LQA[]
Uliana Erofeeva
Brazilian Portugese Translation, Proofreading, LQA[]
Synthesis
Chinese, Japanese, Korean Translation, Proofreading, LQA[]
WhisperGames
Turkish Translation, Proofreading, LQA[]
AiBell Localization
GitHub Contributors and Community Actives[]
Aleksandr Varnavskii, Alex "RayTrace", Alfred_Donovan,
Armadillo Sloth, "Bill Combs", BillSoFat,
Borna "Blue" Aberle, boynedmaster “boratboy12”, Caleb Yu,
chesse20, Database, DataCrusader,
David "Ol Stinky" Hockenbury, Eduardo "Chiko" Valenzuela, "Emmett Brown",
Enes "HellFire" Dursun, etet2, Evan Underscore,
Fabevil, Faerdan, Frostdemon,
Garrett Brown, Gavin Tice, Glitch,
Gramstaal, hubismal, Irontaco,
James “Just James” Norman, JJRcop, Landon Strik,
Mark Jarjour, Max “madmax3004”, Nathan "MR. NAIL BRAIN" S.,
Nilanth Animosus, Pugie, Redeloper “rico6822”,
René "Udrakan" Janouš, Robert Sloan, Samuel Hammersberg,
Sebastian Broberg, shoter, Solbusaur,
Sputnik, Stein, Trialtrex21,
ursinewalrus, Weebyxanide Vendor, Zealan
Winner of the Big Rig Building Competition[]
Alexander "rav2n" Voronov
External Libraries and Content[]
MonoGame[]
Copyright (c) 2009-2019 The MonoGame Team. Released under Microsoft Public License (Ms-PL).
Lidgren.Network Networking Library[]
Copyright (c) 2015 Michael Lidgren. Released under the MIT license.
Farseer Physics Engine[]
Copyright (c) 2017 Ian Qvist. Released under the MIT license.
Aether.Physics2D[]
Microsoft Permissive License (Ms-PL) v1.1
Facepunch.Steamworks[]
Copyright (c) 2016 Facepunch Studios LTD. Released under the MIT license.
MonoKickstart[]
Copyright (c) 2012 Edward Rudd. Released under the zlib license.
SharpDX[]
Copyright (c) 2010-2014 SharpDX - Alexandre Mutel. Released under the MIT license.
NVorbis[]
Copyright (c) 2015 Andrew Ward. Released under Microsoft Public License (Ms-PL).
Concentus[]
See Concentus_LICENSE for the full license.
HyperDescriptor[]
Copyright (c) 2014 Pavel Nosovich. Released under the MIT license.
OpenAL Soft[]
Released under the GNU Library General Public License, version 2. See OpenALSoft_LICENSE for the full license.
PK01, PK02 and Ancient Collection Texture Packages[]
Textures by Philip Klevestav are used in some of the sprites in the game.
Licensed under Creative Commons Attribution 3.0 Unported
https://creativecommons.org/licenses/by/3.0/
"Road to Hell"[]
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
Special Thanks[]
To all our community members![]
All of you who have been following and supporting the development through all these years,
playing the old versions of the game, giving us feedback and ideas, reporting bugs, and being awesome in general.
We wouldn't have got this far if it wasn't for you!
Joonas would like to thank:[]
Exadv1 and everyone else who's worked on Space Station 13. Barotrauma would have never come to exist if it wasn't for SS13.
/v/ for coming up with Pressure, and all the wonderful anons who took part in those play sessions back in the early years of Subsurface.
Celia for being so understanding and supportive when I've been busy with Barotrauma.
The inventors of caffeine and nicotine for helping me get through this.
Aku and everyone at FF for helping me take my hobby (and this particular hobby project) to the next level.
And of course, all of the Barotrauma/SCP/UTG fans who've been following and supporting the development through all these years
Ez is particularly thankful to:[]
Marianna Jämsen, for putting up with the long hours and the frequently absent husband during this production, the hard times were easier because you were there.
The Pegasus team @ Next Games for the hospitality and inspiration.
The fantastic people from Daedalic, AtomicTorch Studio, Caligari Games, Indoor Astronaut, Kong Orange, and Unfrozen for the company and companionship during our American adventure.
Mikko Tyni for the rather good advice regarding certain beer related things.
Nam-Anh would like to thank:[]
Frankie Truong who has always been supportive and willing to share professional advices.
GD15S and the teachers of the Game Design department of South-Eastern Finland University of Applied Sciences.
Dinh Tuan Anh would like to thank:[]
His supportive family who has always been there for him throughout this project.
The Game Design department of South-Eastern Finland University of Applied Sciences for their guidance and inspiration.
The amazing people of Jukonese for their support during the production time.
Jussi would to thank:[]
The Discord community, especially Hubismal (hubismal#5912) for great notices and suggestions about the audio in Barotrauma.
The incredible Game Audio community around the world.
Natasha Trygg for making a lot of things possible.
Also, thanks to Sean Connery.
Vilma tips her hat to:[]
Our community, particularly the people in our Discord server, for being the best day job imaginable.
The local game developer and startup community, for its openness and willingness to take in new names and faces, support and inspire them and point them in new directions.
Daniel would like to thank:[]
Anyone who has ever spent time in our small game studio making games and everyone still doing so.
Friends and family who keep asking me about when the game's going to be out.
Community content creators for making awesome things that I'm constantly inspired by.