This article is a stub.
You can help the Barotrauma Wiki by expanding it.
|
Mudraptor | |||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stats
|
The Mudraptor is a creature from Barotrauma resembling a grotesque mix between a dinosaur and a shrimp. They are the second most common creatures in the ocean, after Crawlers.
Description[]
Mudraptors are medium but agile creatures, and are one of the few creatures capable of entering the Submarine. Mudraptors possess two strong legs which allow them to walk in a bipedal posture, and an extremely sharp beak capable of breaching the Submarine hulls and kill Humans by Bleeding them to death. They have teal skin, covered by many grey shells and tiny, almost vestigial hand-like appendages.
Mudraptors commonly appear in small groups of 1-3 individuals (upper/lower limit depending on the local difficulty), and will tend to stick together, breaching the Submarine and wreaking havoc together.
In-game[]
Due to their sharp beak, Mudraptors are extremely efficient at piercing Hulls and Doors, flooding the Submarine, and their size allows them to easily fit inside and run around the ship. Should they find a way in; they will peck to death each and every Human on board.
Mudraptors are comparatively weaker than most other Creatures, however they are the most powerful creature capable of breaching into the submarine, totaling at 120 HP (Slightly more than a Human). Their Armor will also protect fully protect them from Bleeding, and have the effect of Internal Damage. If one intends to fight a mudraptor, it is recommended to shoot their unprotected areas, like their legs and underside (which are easy targets, as they are naturally exposed when they are walking) as damage done there is 100% more effective. However, the best course of action is shooting them before they have a chance to breach into the Submarine, as a Railgun will make short work of Mudraptors, whether they are armored or not.
Mudraptors in the environment are hard to avoid, as nothing but a Decoy will distract them from attacking, furthermore, they are aggressive towards light sources.
Killing a Mudraptor allows the Crew to always extract one unit of Hydroxyapatite from its carcass, and roughly 6.25% of the time, they will yield an intact Mudraptor Shell. Hydroxiapatite is a mineral which can be deconstructed into Calcium and two units of Phosphorus.
Damage Values[]
Item |
Target Type |
Context |
Afflictions |
Structure Damage |
Attack Duration |
Cooldown |
---|---|---|---|---|---|---|
Head |
Any |
Ground |
Bite Wounds 30 Stun 3 sec |
30 |
0.3 sec |
5 sec |
Jaw |
Any |
Any |
Bite Wounds 10 Bleeding 10 Stun 0.2 sec |
5 |
0.2 sec |
1 sec |
Water Attack |
Any |
Water |
Bite Wounds 20 Stun 0.5 sec |
30 |
0.3 sec |
5 sec |
Right Foot |
Any |
Ground |
Bite Wounds 10 Bleeding 5 Stun 1 sec |
0 |
1 sec |
2 sec |
Item | Head |
Jaw |
Water Attack |
Right Foot | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Target Type | Any |
Any |
Any |
Any |
- | Context | Ground |
Any |
Water |
Ground |
Bite Wounds 10 Bleeding 10 Stun 0.2 sec |
Bite Wounds 20 Stun 0.5 sec |
Bite Wounds 10 Bleeding 5 Stun 1 sec |
Structure Damage | 30 |
5 |
30 |
0 | |||||||||
Attack Duration | 0.3 sec |
0.2 sec |
0.3 sec |
1 sec | |||||||||
Cooldown | 5 sec |
1 sec |
5 sec |
2 sec |
Trivia[]
- The Mudraptor is the Steam Release replacement for the legacy Mantis.
- Mudraptors are prone to getting stuck inside the Submarine, as they sometimes will breach into rooms without valid paths.
- Mudraptors tend to gather in ruts and narrow spaces in submarines' hulls, causing significant collective damage to exterior walls in a small area.
- The name Mudraptor was chosen by the community, its early instances were named as Manta.
Gallery[]
Audio[]
Attack 1
Attack 2
Attack 3
Damage 1
Damage 2
Damage 3
Idle 1
Idle 2
Idle 3
Death 1
Death 2