Versioning - Potentially Outdated
Last updated for version: 0.10.6.2 |
Revolver | ||
---|---|---|
Stats | ||
Type | Weapon | |
Store | ||
Outpost | Buy | Sell |
Habitation | N/A | 180 mk |
Colony | 187 mk | 150 mk |
Research | N/A | 150 mk |
Military | 135 mk | 108 mk |
Mining | N/A | 150 mk |
Ammunition | Revolver Round | |
Ammo Cost | 27-45 Marks | |
Ammo Capacity | 6 | |
Skill Requirements | ||
Weapons | 40 | |
Insufficient Skill Handicap | Spread/Inaccuracy +2 (0 → 2) | |
Crafting | ||
Constructible? | ||
Deconstructible? | ||
Deconstructing Time | 10 | |
Deconstructor Materials | Steel Bar |
The Revolver is a powerful ranged weapon.
Function[]
The Revolver functions as a one-handed ranged weapon. It is most useful for incapacitating or killing rogue crew members or smaller Creatures (Husks, Crawlers), as it won't be too effective against larger sea creatures. While the revolver can be bought from a Military or City Outpost, the Captain and Gunner spawn with one fully loaded.
Usage[]
The Revolver is held with one hand and must be loaded with Revolver Rounds to be used. As with all weapons and tools, using it is done by holding the Right-click to take aim, then by Left-clicking to shoot/use.
Damage Values[]
Item |
Afflictions |
Structure Damage |
Projectile Speed |
Reusable? |
Source |
Price |
---|---|---|---|---|---|---|
Revolver Round |
Gunshot Wound: 30
Bleeding: 40 Stun: 0.4 |
5 |
Instant |
No |
Store only |
27 - 38 |
Item | Revolver Round | |
---|---|---|
class="header" | ||
Structure Damage | 5 | |
Projectile Speed | Instant | |
Reusable? | No | |
Source | Store only |
{{{source2}}} |
Price | 27 - 38 |
Audio[]
Revolver firing 1
Revolver firing 2
Revolver firing 3