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A .45 caliber submachine gun.
~ Item description

A .45 caliber submachine gun.

SMG icon.png
Inventory icon.

Type Weapon
OutpostOutpost Buy Sell
Habitation OutpostHabitation N/A 360 mk
ColonyColony 375 mk 300 mk
Research OutpostResearch N/A 300 mk
Military OutpostMilitary 270 mk 216 mk
Mining OutpostMining N/A 300 mk
Ammunition SMG Magazine.pngSMG Magazine
Ammo Cost 90-125 Marks
Ammo Capacity 20
Skill Requirements
Weapons 50
Insufficient Skill Handicap Spread/Inaccuracy of the weapon is increased by 60%.
Constructible? Checkmark False.png
Deconstructible? Checkmark True.png
Deconstructing Time 10
Deconstructor Materials Steel Bar.pngSteel Bar


The SMG is a handheld weapon added as part of the Saints and Sinners update.

Function[edit | edit source]

The SMG is a short range weapon, shooting rounds from a detachable magazine. The SMG functions both on board of the submarine and underwater, although its spread makes it unreliable at hitting distant targets. As for all firearms, ammo cannot be recovered. The SMG needs a Magazine to function, each of which holds 20 rounds (they can not be accessed directly).

SMG rounds inflict Bleeding and Gunshot Wounds, making them very effective at stopping the bleed-able denizens of Europa, such as Crawlers, Mud Raptors and Traitors.

It should be noted that the SMG has a large spread, which is made even larger for Characters with a Weapons skill lower than 50, greatly reducing its utility outside of point-blank range.

The SMG can be appealing to a submariner who desires plenty of firepower without sacrificing a significant potion of inventory space. Spare magazines can be efficiently carried (in a toolbox, for instance) and the contained ammunition within quickly adds up. This is further compounded by how the SMG can be reloaded rapidly compared to other small arms.

Usage[edit | edit source]

The SMG is held with both hands and must be loaded with an SMG Magazine.pngSMG Magazine to be used. As with all weapons and tools, using it is done by holding the Right Right-click to take aim, then by Left Left-clicking to shoot/use. Being an automatic weapon, the SMG can be fired continuously until the Magazine runs out of rounds by holding Left.

Depleted magazines cannot be refilled, thus, they should be deconstructed into Plastic.

Damage Values[edit | edit source]

Structure Damage
Projectile Speed
Raw materials
SMG Magazine.png
SMG Round
Affliction Gunshot Wound.pngGunshot Wound: 15

Affliction Bleeding.pngBleeding: 15

Affliction Stun.pngStun: 0.125 sec.

Stores only
90-125 (per magazine)
SMG Magazine.png
SMG Round
Structure Damage 2.5
Projectile Speed Instant
Reusable? No
Source Stores only
Price 90-125 (per magazine)
Raw materials Plastic.pngPlastic

Gallery[edit | edit source]

Audio[edit | edit source]

Trivia[edit | edit source]

  • Magazines don't actually contain 20 rounds, instead they spawn bullets on demand as long as the Magazine has enough durability, like the Coilgun.
  • The SMG can not be crafted, however it can be deconstructed into raw materials. The same applies to the SMG Magazines.