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Last updated for version: 0.10.6.2
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A .45 caliber submachine gun.
~ Item description
SMG
SMG

A .45 caliber submachine gun.

SMG icon
Inventory icon.

Stats
Type Weapon
Store
OutpostOutpost Buy Sell
Habitation OutpostHabitation N/A 360 mk
ColonyColony 375 mk 300 mk
Research OutpostResearch N/A 300 mk
Military OutpostMilitary 270 mk 216 mk
Mining OutpostMining N/A 300 mk
Ammunition SMG MagazineSMG Magazine
Ammo Cost 90-125 Marks
Ammo Capacity 20
Skill Requirements
Weapons 50
Insufficient Skill Handicap Spread/Inaccuracy of the weapon is increased by 60%.
Crafting
Constructible? Checkmark False
Deconstructible? Checkmark True
Deconstructing Time 10
Deconstructor Materials Steel BarSteel Bar

PlasticPlastic

The SMG is a handheld weapon added as part of the Saints and Sinners update.

Function[]

The SMG is a short range weapon, shooting rounds from a detachable magazine. The SMG functions both on board of the submarine and underwater, although its spread makes it unreliable at hitting distant targets. As for all firearms, ammo cannot be recovered. The SMG needs a Magazine to function, each of which holds 20 rounds (they can not be accessed directly).

SMG rounds inflict Bleeding and Gunshot Wounds, making them very effective at stopping the bleed-able denizens of Europa, such as Crawlers, Mud Raptors and Traitors.

It should be noted that the SMG has a large spread, which is made even larger for Characters with a Weapons skill lower than 50, greatly reducing its utility outside of point-blank range.

The SMG can be appealing to a submariner who desires plenty of firepower without sacrificing a significant potion of inventory space. Spare magazines can be efficiently carried (in a toolbox, for instance) and the contained ammunition within quickly adds up. This is further compounded by how the SMG can be reloaded rapidly compared to other small arms.

Usage[]

The SMG is held with both hands and must be loaded with an SMG MagazineSMG Magazine to be used. As with all weapons and tools, using it is done by holding the Right Right-click to take aim, then by Left Left-clicking to shoot/use. Being an automatic weapon, the SMG can be fired continuously until the Magazine runs out of rounds by holding Left.

Depleted magazines cannot be refilled, thus, they should be deconstructed into Plastic.

Damage Values[]

Item
Afflictions
Structure Damage
Projectile Speed
Reusable?
Source
Price
Raw materials
SMG magazine
SMG Round
Affliction Gunshot WoundGunshot Wound: 15

Affliction BleedingBleeding: 15

Affliction StunStun: 0.125 sec.

2.5
Instant
No
Stores only
90-125 (per magazine)
PlasticPlastic
Item
SMG magazine
SMG Round
class="header"
Structure Damage 2.5
Projectile Speed Instant
Reusable? No
Source Stores only
{{{source2}}}
Price 90-125 (per magazine)
Raw materials PlasticPlastic


Gallery[]

Audio[]

Trivia[]

  • Magazines don't actually contain 20 rounds, instead they spawn bullets on demand as long as the Magazine has enough durability, like the Coilgun.
  • The SMG can not be crafted, however it can be deconstructed into raw materials. The same applies to the SMG Magazines.
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