Versioning - Potentially Outdated
Last updated for unknown version |
- See also: Afflictions
Buffs are beneficial Afflictions which are gained by consumption of certain Chemicals and provide various temporary stats bonuses.
Slow Metabolism
Causes chemicals to last longer.
Its main purpose is increasing the duration of any other buffs, thus strengthening their effect.
At max strength (600) it increases the durations by 100%.
Giving Tonic Liquid to a critically wounded patient may be worth it so as to increase the efficiency of further treatments.
Slow Metabolism decays overtime, lasting a total of 10 minutes from full strength.Hyperactivity
Movement speed and reflexes are heightened.
Its main purpose is increasing the character speed to the safe limit of +48% (the fastest speed that doesn't cause collision damage on impact with walls/doors).
Hyperactivity decays overtime, lasting a total of 7 minutes with Methamphetamine, and 6 minutes 40 seconds with Hyperzine. Taking successive doses may bring it to the maximum 10 minutes.Vigor
Patient's pain receptors are numbed.
Vigor protects the player from damage by up to 75%.
Vigor decays overtime, lasting 7 minutes with Anabolic Steroids, and 6 minutes 40 seconds with Hyperzine.Husk Infection Resistance
Patient's immune system is more attuned to alien parasites.
It protects the player from the Husk Infection by up to 75%.
Husk Infection Resistance decays overtime, lasting a total of 10 minutes.Paralysis Resistance
The patient's body is less affected by paralysis. It also seems to recover from any existing effects.
It protects the player from Paralysis by up to 200%.
Paralysis Resistance decays overtime, lasting 160 seconds.Psychosis Resistance
Patient exhibits high mental fortitude.
It protects the player from Psychosis by up to 75%.
Psychosis Resistance decays overtime, lasting 10 minutes.Pressure Resistance
Internal organs are more accustomed to high pressures.
Affliction | If left alone | Strength Range | Effects | Provided by | Skill |
---|---|---|---|---|---|
Slow Metabolism |
Decays (-1/s) | 0 - 600 | +0 → +100% Buffs/Chems duration |?| | Tonic Liquid 300 |Tonic Liquid
100 |
72 |
Hyperactivity |
Decays (-1/s) | 0 - 600 | +0 → +48% speed |?| | Methamphetamine 420 | 30 Hyperzine 400 |
72 60 |
Vigor |
Decays (-1/s) | 0 - 600 | +0 → +75% Resistance to All Damage |?| | Anabolic Steroids 420 | 30 Hyperzine 400 |
72 60 |
Husk Infection Resistance |
Decays (-1/s) | 0 - 600 | +0 → +75% Husk Infection Resistance |?| | Broad-spectrum Antibiotics 600 | 300 (450)* | 25 |
Paralysis Resistance |
Decays (-5/s) | 0 - 800 | +0 → +200% Paralysis Resistance|?| | Anaparalyzant 800 | 390 | 64 |
Psychosis Resistance |
Decays (-1/s) | 0 - 600 | +0 → +75% Psychosis Resistance |?| | Ethanol 600 Captain's Pipe |
N/A |
Pressure Resistance |
Decays (-1/s) | 0 - 100 | +0 → +100% Pressure Resistance |?| | Pressure Stabilizer | N/A |
Afflictions | |
---|---|
Combat | Internal Damage • Bleeding • Burn • Bloodloss • Stun |
Environment | Oxygen Low • High Pressure • Radiation Sickness |
Poisons | Husk Infection • Paralysis • Morbusine Poisoning • Sufforin Poisoning • Deliriumine Poisoning • Cyanide Poisoning |
Side Effects | Opiate Withdrawal • Opiate Overdose • Opiate Addiction • Psychosis • Drunk • Nausea • Space Herpes • Watcher's Gaze |
Buffs | Slow Metabolism • Hyperactivity • Vigor • Husk Infection Resistance • Paralysis Resistance • Psychosis Resistance • Pressure Resistance |