Spineling

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Spineling
Spineling.png
Stats
Health

50

Armor

None

Weakpoints

Head: All Internal Damage types Bleeding x2

Armored Points

N/A

Speed
Walking

N/A

Swimming

6 slow (12 fast)

Behavior
Aggressive?

Always

Can Enter Submarine?

No

Sight

2

Hearing

2

Drops
only 1 of the items marked with an asterisk * may drop at a time
Item(s) Chance
None N/A
Spineling.png
Version Checkmark False.png
Versioning - Potentially Outdated

Last updated for version: 0.11.0.9
Current game version: 0.11.0.10

The Spineling is a small creature of impressive agility and marksmanship, and the only creature with a ranged attack.

Description[edit | edit source]

The Spineling is small and spindly, appearing similar to a dark dragonfly thanks to its twelve metallic-white spines and scales on its rear. But is more so a fin-less eel, capable of twisting on the spot to get the best shot with its plethora of natural harpoons.

In-game[edit | edit source]

Spinelings are incredibly quick and capable of turning on the spot, making it challenging to hit them with Coilgun and Railgun weapons. The Spineling's only means of attack is to launch its spines akin to a Harpoon Gun, most often at submarines or unfortunate divers. The main danger of these spines is that they can easily penetrate multiple decks of a submarine, and reliably hit the crew on the inside, inflicting heavy bleeding and panic. A spineling will most often fire 1-2 spines at a time, but can easily fire up to 6 in rapid succession should it choose to do so. A spineling's spines regenerate slowly, so its impossible to "disarm" one.

However, this is offset by their lack of armor and bulk, resulting in them dying in just a few shots from a Coilgun. It is also not uncommon to see friendly fire between Spinelings in swarms. The head of a Spineling is incredibly vulnerable, and will take 2x Affliction Internal Damage.pngInternal Damage and Affliction Bleeding.pngBleeding damage.

Damage Values[edit | edit source]

Item
Target Type
Context
Afflictions
Structure Damage
Attack Duration
Cooldown
Spike
Any
Any
Affliction Lacerations.pngLacerations 10
Affliction Bleeding.pngBleeding 10
Affliction Stun.pngStun 0.25 sec.
10
0.1 sec
1 sec
Item Spike
Target Type Any
- Context Any
Structure Damage 10
Attack Duration 0.1 sec
Cooldown 1 sec


Gallery[edit | edit source]

Audio[edit | edit source]

Barotrauma